User:Danilo Two/Project pages/Jam City (company) Games, Products and collaborations draft

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Selected games[edit]

Most of the games Jam City produces are free-to-play and use microtransactions for players to obtain in-game items or abilities that speed up progression.[1] Jam City's stated business goals include creating high quality games that generate revenue for years.[2] Jam City's gameography includes both original and licensed intellectual property.[3]

Initial release Title Genre(s) Platform(s) Notes Ref(s)
2013 Panda Pop Bubble shooter Android, iOS [4][5][6]
Bingo Pop Bingo Originally developed by Uken Games; acquired by Jam City in 2018 [4][7][8][9]
2014 Cookie Jam + Cookie Jam Blast Match 3 puzzle [4][10][11]
Book of Life: Sugar Smash Match 3 puzzle Jam City partnered with Fox to create Book of Life: Sugar Smash, which was based on Guillermo del Toro and Jorge Gutierrez’s animated film, The Book of Life. This was Jam City's first collaboration with a major Hollywood studio to release a game simultaneously with a film [12][13]
Family Guy: The Quest for Stuff City-building game Licensed game based on Family Guy animated sitcom; originally developed by TinyCo [14]
2016 Disney Emoji Blitz Match 3 puzzle Originally developed by Disney Games; license acquired by Jam City in 2018 [4][15][16]
Genies & Gems Match 3 puzzle [4][17][18]
2017 Futurama: Worlds of Tomorrow City building, adventure Licensed game based on the Futurama series [19]
Snoopy Pop Bubble shooter Licensed game based on the Peanuts comic strip [20]
Family Guy: Another Freakin’ Mobile Game Puzzle, adventure Licensed game based on Family Guy [21]
2018 Harry Potter: Hogwarts Mystery Role-playing Licensed game based on Harry Potter franchise [4][22]
2019 Frozen Adventures Match-3, decorating Licensed game based on the Frozen franchise [23]
Vineyard Valley Puzzle, simulation [4][24]
2020 World War Doh Strategy, action [11]

Products and collaborations[edit]

Jam City released a monetization tool, AdJolt, in November 2010. It was made available to third-party developers, who would share revenue generated through AdJolt with MindJolt.[25] In December 2012, Jam City launched MasterKey, which enabled the company to develop cross-platform games without creating separate versions for each platform.[26] MasterKey was described as being technology that "essentially works like a translator or convertor".[27]

In December 2014, SGN and Chinese internet technology company NetEase announced a partnership that enabled Cookie Jam to be distributed in China beginning in early 2015.[28][29]

References[edit]

  1. ^ Palmeri, Christopher (January 9, 2017). "MySpace's Co-Founder Preps Second Act Jam City for Possible IPO". Bloomberg Markets. Bloomberg LP. Archived from the original on January 10, 2017. Retrieved January 10, 2017.
  2. ^ Booton, Jennifer (June 14, 2013). "Brain Drain? Zynga Loses Top Talent to Optimistic Rival". Fox Business. Archived from the original on February 15, 2017. Retrieved January 23, 2017.
  3. ^ Takahashi, Dean (May 20, 2021). "Harry Potter: Hogwarts Mystery publisher Jam City will launch SPAC at $1.2B value, buy Ludia for $175M". GamesBeat. Retrieved May 20, 2021.
  4. ^ a b c d e f g "Jam City Publisher Summary". Sensor Tower. Retrieved May 12, 2021.
  5. ^ Partleton, Kayleigh (August 5, 2020). "Jam City teams up with Care Bears for exclusive Panda Pop content". Pocket Gamer. Retrieved May 12, 2021.
  6. ^ Levy, Ari (April 20, 2015). "Mobile games make more money than you think". CNBC. Retrieved May 12, 2021.
  7. ^ Takahashi, Dean (November 28, 2018). "Jam City acquires Bingo Pop maker from Uken". VentureBeat. Archived from the original on June 29, 2019. Retrieved February 17, 2021.
  8. ^ Shieber, Jonathan (November 28, 2018). "Jam City is setting up a Toronto shop by buying Bingo Pop from Uken Games". TechCrunch. Archived from the original on December 27, 2018. Retrieved February 17, 2021.
  9. ^ Amore, Samson (November 28, 2018). "Jam City Acquires Bingo Pop Mobile Game". Los Angeles Business Journal. Archived from the original on August 5, 2019. Retrieved February 17, 2021.
  10. ^ Takahashi, Dean (May 24, 2017). "Jam City's Cookie Jam hits 100 million downloads as Cookie Jam Blast debuts". VentureBeat. San Francisco, CA. Archived from the original on June 12, 2018. Retrieved June 27, 2018.
  11. ^ a b D'Urso, William (March 9, 2020). "Game On: How Jam City Wants to Transform Mobile Gaming into an eSports Phenomenon". dot.LA. Retrieved May 12, 2021.
  12. ^ Bae, Alex (October 14, 2014). "SGN Teams With Fox Digital Entertainment The Book of Life: Sugar Smash". Tech Zulu. Archived from the original on February 15, 2017. Retrieved January 20, 2017.
  13. ^ Takahashi, Dean (October 7, 2014). "SGN unveils official mobile game for The Book of Life animated film". Venture Beat. Archived from the original on October 19, 2016. Retrieved January 20, 2017.
  14. ^ Tach, Dave (April 3, 2014). "Family Guy: The Quest For Stuff destroys Quahog and hits Android and iOS April 10". Polygon. Retrieved August 22, 2014.
  15. ^ Taylor, Haydn (November 14, 2018). "Jam City secures multi-year deal with Disney". GamesIndustry.biz. Archived from the original on January 19, 2021. Retrieved February 18, 2021.
  16. ^ Shaul, Brandy (July 14, 2016). "Disney Emoji Blitz Match-Three Game Launches on Mobile". Adweek. Retrieved May 12, 2021.
  17. ^ "How Jam City CEO Chris DeWolfe sees the freakin' mobile game world". VentureBeat. April 25, 2017. Archived from the original on September 22, 2020. Retrieved February 23, 2021.
  18. ^ "Genies & Gems: Puzzle & Quests". Sensor Tower. Retrieved May 12, 2021.
  19. ^ Fingas, Joe (June 29, 2017). "The 'Futurama' crew returns today in a new mobile game". Engadget.com. Retrieved July 13, 2017.
  20. ^ Takahashi, Dean (April 19, 2017). "Jam City CEO has high hopes for Snoopy Pop bubble shooter mobile game". GamesBeat. Retrieved May 12, 2021.
  21. ^ Graham, Jefferson (March 22, 2017). "Jam City seeks another hit with more Family Guy, plans for IPO". USA Today. Retrieved May 12, 2021.
  22. ^ Forde, Matthew (April 29, 2021). "As Harry Potter: Hogwarts Mystery crosses $300 million, Wizards Unite is moribund". Pocket Gamer. Retrieved May 12, 2021.
  23. ^ Forde, Matthew (December 3, 2019). "Why Jam City believes Frozen Adventures isn't just another tie-in". Pocket Gamer. Retrieved May 20, 2021.
  24. ^ Takahashi, Dean (August 6, 2019). "Jam City launches new mobile puzzle game Vineyard Valley". GamesBeat. Retrieved May 12, 2021.
  25. ^ Arrington, Michael (November 17, 2010). "MindJolt Focuses On Monetization, Prepares To Invade iPad/iPhone". TechCrunch. Archived from the original on February 15, 2017. Retrieved January 23, 2017.
  26. ^ Ha, Anthony (December 18, 2012). "SGN Makes Its Big Push For Cross-Platform, Mobile-Social Games With The Launch Of Its MasterKey Technology". TechCrunch. Archived from the original on September 24, 2016. Retrieved January 23, 2017.
  27. ^ Kozlowski, Lori (June 12, 2013). "The Science of Social Games". Forbes. Archived from the original on February 15, 2017. Retrieved January 23, 2017.
  28. ^ Levy, Ari (December 15, 2014). "Facebook's top game aims to sweeten up China". CNBC. CNBC LLC. Archived from the original on June 8, 2017. Retrieved January 20, 2017.
  29. ^ Reim, Garrett (December 16, 2014). "SGN launches Cookie Jam into China: it was not easy". Built in LA. Archived from the original on February 15, 2017. Retrieved January 19, 2017.